‘Myth’, is a film created as a way to interact and build upon the music created by ‘Livyatanim’ as a way of putting the listener inside our conceived reality, at a path that is as random as it is designed and directed.
The film is a collaboration between Or Fleisher and one of Livyatanim’s creators - Aviv Meshulam. The film’s conception had emerged during a set of sessions between Aviv and Or, These sessions outlined the conceptual essence of this piece and included generous amounts of caffeine. At it's core, the film was founded on the examination between the natural and digital worlds. Following that line of thought, elements in the film had to be made in a way that presented the aforementioned distinctions between the natural and digital in the form of hybrid beings and landscapes.
The film was created by a team of three people; Technical director Yannis Gravezas, who wrote most of the code and implemented Or’s ideas into working technologies. 3D Artist, Tomer Russo who created the animations and helped design the aesthetics and look of the film and Director, Art Director & Developer Or Fleisher who created the concepts and aesthetics of the film, directed all the pieces into place and bridged between technologies, often jumping in between platforms and softwares and enabling everything to compose correctly over the course of the film.
The film required the team to devise creative solutions in order to make the total experience technically possible, this was a challenge as the whole experience was conceptualized to fit a wide range of devices - desktops, mobile phones, tablets and VR headsets. Our mission was to bring the concept art we conceived into an experience that would harness the characteristics of each device and to make it work without confining the user to a certain platform.
A main aspect of the film’s uniqueness is its connection to the music of LIVYATANIM. To create this bond between the visual and audible worlds we decided a main strategy would be to let the music “drive” the visuals. In order to achieve this, we used Midi.js to read the composition’s notation and utilize its rhythms and melodies to control elements ranging from drums affecting the geometry to transitions between scenes. In effect, midi transformed from being a compositional language, to a visual directing language.
Another main element in the experience is the innovative use of WebVR to render virtual reality stereo content into all platforms including mobile devices. This approach, though technically challenging, was important in order to make the VR version of the film as accessible as possible.